Experience Link to heading
(UBNL) University at Buffalo Nanosatellite Lab: Flight Software Engineer (January – June 2026)
- Deployed prototype flight software to testbed using Docker
- Performed integration of NASA cFS with FreeRTOS
- Researched CI/CD pipeline for flight software checking for stylistics issues and memory bugs
CSE 116 Computer Science 2: Java Game Engine Features (Spring 2026)
- Designed a procedural roguelike map generator to create randomized playable levels, with collision and non-collision tiles.
- Implemented AI pathfinding on a 2D grid-based map, using matrix representations to calculate the shortest path to the player’s position
- Designed and integrated an inventory system for item management within the game engine