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(UBNL) University at Buffalo Nanosatellite Lab: Flight Software Engineer (January – June 2026)

  • Deployed prototype flight software to testbed using Docker
  • Performed integration of NASA cFS with FreeRTOS
  • Researched CI/CD pipeline for flight software checking for stylistics issues and memory bugs

CSE 116 Computer Science 2: Java Game Engine Features (Spring 2026)

  • Designed a procedural roguelike map generator to create randomized playable levels, with collision and non-collision tiles.
  • Implemented AI pathfinding on a 2D grid-based map, using matrix representations to calculate the shortest path to the player’s position
  • Designed and integrated an inventory system for item management within the game engine